Can I Continue in Hardcore Mode Re2 and Still Get S
Time to play through the game on HARDCORE as both Leon and Claire. Before you do that, though, I'll explain what you can expect from HARDCORE.
-Enemies are more resilient, and they deal more damage. One zombie bite will take you from FINE to DANGER.
-There are no autosaves anywhere in this mode. You die, you're going back to last manual save.
-You can't save your game without an Ink Ribbon (this is an old school Resident Evil feature), an item you can find ONLY in this mode that allows you to use the Typewriters. Each save costs one Ink Ribbon. You'll find around 20 of them (most are found next to or nearby the Typewriters), so don't worry about saving your game unless you're trying to get S+ Rank.
S+ Rank is awarded for playing through the game within a set time limit (2 and a half hours for the main campaigns, 2 hours for the 2nd Runs). You can only save three times throughout the game, and you can't use Infinite weapons (you can use the Infinite Combat Knife but that's the only exception!) or your Rank will be lowered to a regular S. You should already have the achievements for getting S or S+ by now, so the only reason you'd want to do this is for the weapon unlocks. You can unlock an Infinite Ammo SMG, Rocket Launcher, and Minigun, which are awesome weapons, but not necessary for the completion. Most videos go for S+, and they play accordingly. You don't have to limit your saves. Even with the Ink Ribbons being a limited resource, there are enough of them that you can still save more than you need to. Since I wrote the guide with the Infinite Ammo weapons in mind (most people will want to use them), and because you already have your S Rank achievements, we aren't going to bother going for S+ Mode. You are, of course, welcome to follow the videos and go for it, though!
Here's the video you should use to play through as Leon on HARDCORE. You MUST do the 2nd Run scenario, because that's where the remaining collectibles are. Just like the last playthrough, we'll grab them as we go.
*all credit for the video goes to Optinoob and his mad skills.
The biggest difference between what the video does and your playthrough is in weapons carried. You're going to carry your Samurai Edge with Infinite Ammo, and your Infinite Combat Knife. He doesn't carry either of those weapons, ever. You can use up less space because you don't need to carry the Handgun AND a stack of ammo. You shouldn't bother grabbing the Handgun ammo at all, and you'll have a little extra inventory space because of that. Use your stronger weapons when he tells you to do so (unless it's a zombie or two and you've got the space/time to take them down with the Samurai Edge). I found myself taking a moment to down zombies and kill them with the Samurai Edge, rather than staggering and moving past, but I only did this when I had the space to do it. Don't do this with Mr. X following you down the hallway, obviously! As for Defensive Items, it is still helpful to have extra Combat Knife items for the Ivy sections later on in the game, so you should still grab them whenever you can/have space for them.
Also, in both playthroughs I took a moment to pick up two additional Hip Pouch upgrades, the one in the Safety Deposit Room and the one in the Nap Room (towards the end of the game, down in the Labs). Having four additional inventory slots really helps when you're going into a boss fight, so I recommend you do the same. You'll have to solve the Portable Safe puzzles for the one in the Safety Deposit Room and you'll have to obtain the Signal Modulator and backtrack to the start of the Labs to get the other one.
Here are some additional notes (in chronological order) to go along with the video:
-the mob of zombies in the beginning feels unstoppable if you try to gun them down with the Samurai Edge. Make sure you use that first Hand Grenade here, it's why the game is giving it to you. Don't be daunted or discouraged early on by how tough the regular zombies are, you've got unlimited ammo!!
- try to save your Flash Grenades!!!!! throughout your playthrough, you will absolutely need one or two of them towards the end of the game!
-at 4:22 in the video he enters the Watchman's Room. You can find File (55/58): Scrap of Paper nearby the shutter where the man was cut in half.
-the next File is in the Main Hall, so grab it when you finally reach that area. Go to the area where Marvin usually sits to find File (56/58): Notebook with Missing Page. DO NOT forget about this one!
-at 18 mins he enters the S.T.A.R.S. Office. You can find File (57/58): Claire's Memo near the Armory/computer.
-when he goes through the Kennel, you should stop and kill the Cerberus in the cages.
-at 59:30 he grabs the T-Bar Valve Handle. The last collectible is next to the Valve Handle. Pick up File (58/58): Claire's Note and you should pop the 'Lore Explorer' achievement after reading it.
-at 1 hr 8 mins he starts the G (Stage 2) boss fight. The strategy shown in the video is effective, especially the part on the catwalk (before you drop onto the platform and move the crane). Try to do what he does exactly, if you miss too many shots you should reload your pre-boss save file and try again. Also, don't get too far ahead of G or he won't do the slashing/lunging attack he does in the video. He'll just charge you and you'll lose valuable ground. And he's serious about saving the fuel for the Flamethrower, DON'T use any more than he does!
I chose to fight the Lickers in the Lounge area, but it's your choice. I just hate sneaking past them. I shot the first with the Shotgun, tossed a Hand Grenade as the second was entering, and finished them off with the Shotgun before they fully recovered. I took one hit because the one had lunged before the 'nade went off, so all in all it was a successful attempt. You should save in the nearby Server Room so if you die or take too much damage here you can reload and try again (if you decide to fight them, that is).
Also, he's not kidding about the fight at the end against Super Tyrant. If you don't have a Flash Grenade primed and ready after dodging an attack (see my tip above about saving them), you WILL get insta-killed here. There isn't as much cover to get behind this time, you have to save yourself from the stab. This is another fight you'll likely need to reload to get the hang of it, so make sure you save beforehand! Also, when you grab the Grenade Launcher you'll likely be nervous about getting insta-killed and want to rush to attack. Don't! You need to hit him TWICE this time around to kill him. In the video he throws a Flash Grenade before taking the shot at Super Tyrant, which is a good idea so you don't miss and have to restart the fight. You'll only have four shots! Once he's dead, be ready to deal with the mob of zombies that get between you and the exit door/credits. You'll either need to have some rockets left over or you'll need to have brought a second weapon.
As for saves, I mention saving before bosses in the tips above, and I mean that. You should save before every boss fight. Save when you get inside the RPD in the beginning of the game (as your first save). Save when you move to a new area, like the sewers (before the gator) or the Umbrella Labs at the end of the game. You're experienced at this point. You know what you're doing by now and should know how to spread the saves out adequately.
Successfully completing this playthrough and collecting those last few collectibles will net you the following achievements:
- Lore Explorer
Read all of the files.
- Hardcore Rookie
Complete Leon's story on "Hardcore" game mode.
Now we move on to Claire's playthrough. Start up a new game as Claire on HARDCORE (no 2nd Run, just the regular playthrough this time). Use this video for your visual reference:
*this video and the talents displayed within said video belong to IFreeMz.
Again, your first priority should be getting inside the RPD and claiming your infinite Handgun. And just like the last video, I have a few supplemental tips to help you out with this playthrough:
-the G (Stage 1) fight: you'll see him use a Combat Knife to deal some serious damage early on. I had mixed experiences with this strategy. I took a hit here and there whilst trying it. In the end I mostly relied on the infinite Samurai Edge and kited him around the usual path, taking shots at his eye ball until he "died." It's up to you how you handle the fight, but I recommend saving beforehand so you don't lose any progress if things go badly. Be careful! He seems faster and more aggressive in this playthrough!
-the Sherry segment: Irons will see you if you hide in one of the usual spots, so you need to follow the video or you'll get caught. And at that point it's game over. You should save your game before this part, use the Typewriter nearby Irons (before you grab the key and have to run from him).
-I opened the safe at 59:39 to obtain the upgrade for the SLS Handgun (just in case I wanted to use High-Powered Ammo). Something to keep in mind.
-at 1:06:44 he encounters a G-Adult and uses the Spark Shot to evade it. I slip by this one by hugging the left side, same as we did on previous playthroughs. It's a good way to save a shot.
-the solution for the puzzle at 1 hour 25 mins is red green blue, red green blue, red green.
-you should take a Hand or Flash Grenade when you go into the Greenhouse to obtain the Security Chip from the dead lab worker. You'll get swarmed by Ivies after you pick it up and they can be difficult to evade.
-I relied HEAVILY on Acid Rounds during the G (Stage 3) boss fight. If you follow the video, you should have more than enough ammo to take the boss down.
Completing the game as Claire on HARDCORE Mode will pop the following achievement;
- Hardcore College Student
Complete Claire's story on "Hardcore" game mode.
Congrats! You completed the game on HARDCORE Mode!
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